Meeting yuri × Miguel: content × form, study method and learning experiences (login/authentication), with warm-up on games for next week.

Objectives

  • Create the Alpha Scholars universe — subject Miguel wants to address (watch videos, write text). It is the destination of 22h weekly (see §1).

1. Content × form

  • Content: mse, app. Form: agenda, commitment.
  • Weekly load: 4h for ArteLonga, 22h for Alpha Scholars.
  • Deliveries on Thursdays, 4pm (or every two weeks).

2. Content (method)

3. Experience: login and authentication (case study)

4. Week’s study: open code × free software

Starting point — what Miguel already knew (learned at SENAI, no additional research):

  • Open source software: direct access to what is being produced — can modify it.
  • Free software: free access (no cost), but no code access.

GNU perspective (to contrast this week): for the GNU Project, free software is about freedom, not price — freedom to run, study, modify and redistribute, which presupposes code access. It is exactly the thesis of “open source misses the point”: “open source” emphasizes practical advantages; “free software”, the ethical issue of freedom.

Open question (this week’s study): reconcile the two readings — after all, what is the difference between open code and free software?

5. Next week — warm-up: Games

Miguel’s history with games (timeline):

  • First contact with video game: Xbox 360Assassin’s Creed IV: Black Flag.
  • Day before yesterday: Naruto Shippuden: Ultimate Ninja Storm 4.
  • Metal Gear Solid V“that’s why I like it”.
  • Minecraft (mods Mekanism and Create).

Other notes

  • Trying to measure manually time spent on each task.
  • Explanation cycles: explains a feature and stops for questions → “root”.
  • Ideal user experience.