Yuri × Miguel meeting: content × form, study method and learning experiences (login/authentication), with a warm-up on games for next week.

Objectives

  • Create the Alpha Scholars universe — a topic Miguel would like to cover (watching videos, writing text). This is the destination of the 22 weekly hours (see §1).

1. Content × Form

  • Content: mse, app. Form: agenda, commitment.
  • Weekly load: 4h for ArteLonga, 22h for Alpha Scholars.
  • Deliveries on Thursdays at 16h (or every two weeks).

2. Content (method)

3. Experience: login and authentication (case study)

4. Weekly Study: open source × free software

Starting point — what Miguel already knew (learned at SENAI, without further research):

  • Open-source software: direct access to what is being produced — it can be modified.
  • Free software: free access (gratuitous), but no access to the code.

GNU perspective (to contrast next week): for the GNU Project, free software is about freedom, not price — freedom to run, study, modify and redistribute, which implies access to source code. It is precisely the thesis of “open source misses the point”: “open source” emphasizes practical advantages; “free software”, the ethical issue of freedom.

Open question (weekly study): reconcile both readings — after all, what is the difference between open source and free software?

5. Next week — warm-up: Games

Miguel’s story with games (timeline):

  • First contact with video games: Xbox 360Assassin’s Creed IV: Black Flag.
  • The day before yesterday: Naruto Shippuden: Ultimate Ninja Storm 4.
  • Metal Gear Solid V“that’s why I like it”.
  • Minecraft (mods Mekanism and Create).

Other Notes

  • Trying to manually measure the time spent on each task.
  • Explanation cycles: explain a feature and pause for questions → “root”.
  • Ideal user experience.